The intersection
I'm a graphic designer who builds physical products through 3D printing (FDM and SLA), with a working knowledge of game mechanics and a track record in crowdfunding. For 13+ years I've taken ideas from sculpt to manufacture to market — miniatures, brands, original IP and games. What's newer, and rarer: I now build software systems — multi-agent workspaces, sites, playable prototypes — by directing AI as a non-programmer.
The physical track record
As lead sculptor and designer for Firelock Games I shipped miniatures and game components across 7 funded Kickstarter campaigns — $867K raised, 5,400+ backers, 100% funding success. The work spans concept, high-resolution sculpt (ZBrush), and production-ready geometry for both FDM and SLA printing.
Under my own brand Starquixote I self-publish STL files on MyMiniFactory — the full loop from design to productized, downloadable product.
Brand & design work
Design work for recognizable brands and sports franchises including the Marlins, Hurricanes, Texans, Florida Panthers, Eagles, Romero Britto, and Ron Jon Surf Shop — among many others. The credibility side of a graphic-design career that predates the 3D product work.
Where it started — GUARDABOSQUES / RANGERS
My thesis project, GUARDABOSQUES ("Rangers"), was an original IP built as a proof of concept — using graphic communication design as a tool to prototype educational video games. It's the root of how I still work today: build a working POC to prove an idea before anything else.
The project led to recognition and intensive workshops with Colombian government and academic programs:
- Apps.co (2012) — intensive workshop by Colombia's Ministry of ICT (MinTIC) with Universidad ICESI.
- Wikilab (2013) — initiative of Colombia's Ministry of ICT with the Arts Department of Universidad de Antioquia.
- Calls and workshops with Colombia's Ministry of Culture.
Building with AI
The rare differentiator: I design and run multi-agent AI systems, build websites, and prototype playable game systems — directing AI as a non-programmer rather than writing the code myself. It's a full creative loop that now spans the physical and the computational.
This work is documented as it happens in the build log.
Community & scouting
- RedGFU — member since 2008.
- Exploradores Karis — member since 2007; troop leader (jefe de tropa) in 2011; active through 2013.
- Hi-Sun Network — president of the working board since 2019 to present.
Stack & tools
3D & sculpt: ZBrush · Rhino · Maya · Nomad Sculpt.
Render: KeyShot (hero product shots, material studies).
Print: FDM and SLA.
Build: an AI-assisted toolchain for code, web, and automation.