DANIEL ARIAS // STARQUIXOTE
// Lab notebook — unfinished is the point, not the shame

Build Log

Prototypes and experiments, each documented at the point it reached a working proof of concept: the question it explored, what it taught me, and why it stopped there.

A creative studio run as a system of AI agents

As a non-programmer, can I run a whole creative studio as a coordinated system of AI agents — a main orchestrator that routes work to specialized sub-agents, each scoped to its own domain — instead of leaning on one general-purpose assistant?

Taking a 1993 strategy game apart to find out how it works

I keep borrowing mechanics from Ogre Battle: The March of the Black Queen for my own game design. But borrowing a mechanic you've only *felt* is guesswork. Could I reverse-engineer its systems properly — write them down as specs — and rebuild the first map to prove I actually understood them?

Extending ZBrush with Python: one plugin shipped, one experiment closed

ZBrush is where I spend my working day, and it has never had the one small thing I kept wanting: a persistent color swatch palette. ZBrush 2026 shipped a new Python SDK. Could an AI agent and I use it to build tools I'd actually keep — and while we were at it, find out where the SDK's real ceiling is?

From niche research to a validated ad: running a real Meta campaign with AI

Every other project in this log points the same method — research, plan, produce, verify — at games and 3D tools. Could it run a marketing engagement end to end? Not a mock-up: a real local business, a real audience, real videos, real money in Meta Ads Manager, and a measurable answer about which creative earns attention cheapest.

169 turnaround sheets, cut into Instagram carousels by the site's own pipeline

Thirteen years of sculpting left me with hundreds of turnaround sheets — multi-view renders of every figure and ship. Publishing them on Instagram means cropping each view into a carousel slide by hand, which is exactly the kind of chore that guarantees it never happens. The intake pipeline for this website already knows how to find the subject inside a sheet. Could the same analysis cut carousels automatically?

A playable XCOM-style demo in Godot, built without opening the editor

Two questions stacked on top of each other. Design: my tabletop universe needed a digital tactics demo, and I decided to borrow 97% of it from XCOM on purpose — grid, two actions, cover, line of sight, overwatch — so that the remaining 3% could be genuinely mine. Tooling: could an AI agent build that in a real game engine, Godot, without me ever having to open the editor to check its work?