DANIEL ARIAS // STARQUIXOTE
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Tagged: Tooling

CLU — a personal coordinator that lives in Telegram

Can I have a personal coordinator that lives in Telegram and keeps its memory in tools I already own — Google Calendar and Drive — instead of a database I'd have to provision, secure and back up forever?

Spec Kit pilot — writing the spec before the code

As a non-programmer directing AI, can a 'spec-driven' workflow — write the spec first, then a plan, then tasks, then code — make what I build more deliberate and less improvised?

ASCILINE — turning video into ASCII as a render style

Can I turn video into ASCII art as a deliberate visual style — with control over the character set, gain, gamma, and color-vs-mono — using my own code instead of a third-party tool with murky licensing?

This site — turning parked prototypes into an asset

How do I turn my habit of building things to a working proof of concept and then parking them into an asset — instead of a pile of unfinished work that quietly says 'doesn't finish'?

Extending ZBrush with Python: one plugin shipped, one experiment closed

ZBrush is where I spend my working day, and it has never had the one small thing I kept wanting: a persistent color swatch palette. ZBrush 2026 shipped a new Python SDK. Could an AI agent and I use it to build tools I'd actually keep — and while we were at it, find out where the SDK's real ceiling is?

169 turnaround sheets, cut into Instagram carousels by the site's own pipeline

Thirteen years of sculpting left me with hundreds of turnaround sheets — multi-view renders of every figure and ship. Publishing them on Instagram means cropping each view into a carousel slide by hand, which is exactly the kind of chore that guarantees it never happens. The intake pipeline for this website already knows how to find the subject inside a sheet. Could the same analysis cut carousels automatically?

A playable XCOM-style demo in Godot, built without opening the editor

Two questions stacked on top of each other. Design: my tabletop universe needed a digital tactics demo, and I decided to borrow 97% of it from XCOM on purpose — grid, two actions, cover, line of sight, overwatch — so that the remaining 3% could be genuinely mine. Tooling: could an AI agent build that in a real game engine, Godot, without me ever having to open the editor to check its work?

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