DANIEL ARIAS // STARQUIXOTE
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Tagged: Systems

Spec Kit pilot — writing the spec before the code

As a non-programmer directing AI, can a 'spec-driven' workflow — write the spec first, then a plan, then tasks, then code — make what I build more deliberate and less improvised?

A creative studio run as a system of AI agents

As a non-programmer, can I run a whole creative studio as a coordinated system of AI agents — a main orchestrator that routes work to specialized sub-agents, each scoped to its own domain — instead of leaning on one general-purpose assistant?

Taking a 1993 strategy game apart to find out how it works

I keep borrowing mechanics from Ogre Battle: The March of the Black Queen for my own game design. But borrowing a mechanic you've only *felt* is guesswork. Could I reverse-engineer its systems properly — write them down as specs — and rebuild the first map to prove I actually understood them?

From niche research to a validated ad: running a real Meta campaign with AI

Every other project in this log points the same method — research, plan, produce, verify — at games and 3D tools. Could it run a marketing engagement end to end? Not a mock-up: a real local business, a real audience, real videos, real money in Meta Ads Manager, and a measurable answer about which creative earns attention cheapest.

A playable XCOM-style demo in Godot, built without opening the editor

Two questions stacked on top of each other. Design: my tabletop universe needed a digital tactics demo, and I decided to borrow 97% of it from XCOM on purpose — grid, two actions, cover, line of sight, overwatch — so that the remaining 3% could be genuinely mine. Tooling: could an AI agent build that in a real game engine, Godot, without me ever having to open the editor to check its work?

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