2026.06.28
Playable + 3D overworld
Can I build a playable videogame prototype in the browser — squad combat with an escalating tension system, set in the Escalation Protocol universe — by directing AI as a non-programmer?
2026.07.09
v1.0 — scope frozen on purpose
I keep borrowing mechanics from Ogre Battle: The March of the Black Queen for my own game design. But borrowing a mechanic you've only *felt* is guesswork. Could I reverse-engineer its systems properly — write them down as specs — and rebuild the first map to prove I actually understood them?
2026.09.21
Phase 1 playable — awaiting my playtest
Two questions stacked on top of each other. Design: my tabletop universe needed a digital tactics demo, and I decided to borrow 97% of it from XCOM on purpose — grid, two actions, cover, line of sight, overwatch — so that the remaining 3% could be genuinely mine. Tooling: could an AI agent build that in a real game engine, Godot, without me ever having to open the editor to check its work?