DANIEL ARIAS // STARQUIXOTE
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Tagged: Games

Taking a 1993 strategy game apart to find out how it works

I keep borrowing mechanics from Ogre Battle: The March of the Black Queen for my own game design. But borrowing a mechanic you've only *felt* is guesswork. Could I reverse-engineer its systems properly — write them down as specs — and rebuild the first map to prove I actually understood them?

A playable XCOM-style demo in Godot, built without opening the editor

Two questions stacked on top of each other. Design: my tabletop universe needed a digital tactics demo, and I decided to borrow 97% of it from XCOM on purpose — grid, two actions, cover, line of sight, overwatch — so that the remaining 3% could be genuinely mine. Tooling: could an AI agent build that in a real game engine, Godot, without me ever having to open the editor to check its work?

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